This page is here to assist you with your daily inquiries about Parcel Details and Land Information.

We provide comprehensive explanations of the settings and how to use them effectively on Firestorm.


Where to find Parcel Detail/About Land?

Firestorm offers two options for accessing Parcel Details and About Land:

Navigate to the 'World' section and select 'Parcel Details

'Land' icon below the Menu Bar


Parcel Details/About Land provides access to the following tab options:

General-Covenant-Objects-Options-Media-Sound-Access-Experiences-Environment.

We will provide a more detailed explanation of each of these options in the following sections.


GENERAL TAB:

Name - The name shown for the parcel. 

Description - Additional words to describe your parcel. 

Area - The parcel's size in square meters.

Script Info -To check the Scripts size of the Sim


COVENANT TAB:

This tab contains information about the Region's covenant. Private Estate owners can create a covenant in order to establish a set of rules when selling or renting their estates to tenants.

NOTE:

While mainland lands may not provide the 'Covenant' option in 'About Land' or 'Parcel Details,' we do have our rules and information. Click the link for more details


OBJECTS TAB:

This tab contains information about the objects that are on your land, and on land you own within the Region.

Parcel land capacity: The number of objects (as represented by an object's land impact) that can be placed on the selected parcel of land based solely on the selected parcel's size (that is, without sharing objects from other parcels with the same owner). This number is based on how big the parcel is. (*In our lands this can be different as we offer extra prims that are in the sim)

Parcel land impact: A total of the objects on the selected parcel, broken down by ownership and current status

**Autoreturn other Residents' objects - Objects owned by others that are on the parcel after this period of time are returned automatically. "0" means autoreturn is off. This is useful for keeping your parcel litter-free.


OBJECTS TAB:

Return options Warning: Don't do this if you're not sure what you're doing -- mass object returns are can return the paybox, it is penalized in our rules.


OBJECTS TAB:

Object Owners: Click Refresh List to show a list of object owners. You can click on a specific name and click Return objects and return their objects automatically, which is useful if someone griefed you.

 

Return BottonsWarning: Don't do this if you're not sure what you're doing -- mass object returns are generally only done in scenarios such as moving to other land or starting over with a clean slate.

 


OPTIONS TAB:

This tab lets you determine what can and can't be done on your land.

 

Allow other Residents to:

Fly - If checked, other Residents can fly on your land. If unchecked, they can fly into and over your land but they can't start to fly once they've touched the ground.

Build - If checked, allows for objects to be created and edited on your land by others. The owner can always create objects on their land. You can specify whether all Residents can do this, or restrict it to the group set in the General tab.

Object Entry - If checked, allows objects from other Residents to enter your parcel. For example, a crate that gets pushed over. You can specify whether all Residents can do this, or restrict it to the group set in the General tab. (NOTE: If you uncheck this option you items might stop work propertly like Huds, furniture poses, etc)

Run Scripts - If checked, allows scripted objects owned by others to run on your land. Leaving this unchecked can help prevent others from doing things like firing scripted weapons on your land. You can specify whether all Residents can do this, or restrict it to the group set in the General tab. (NOTE: If you uncheck this option you items might stop work propertly like Huds, furniture poses, etc)

 


Safe (no damage) - If checked, damage combat is disabled. If cleared, damage combat is enabled and a heart indicating health appears at the top of the Viewer window. Health is reduced by physical collisions such as falling from a great height or being shot by a gun. If you "die", you're teleported home. You can't die permanently in Second Life.

No Pushing - If checked, prevents scripts from pushing. Checking this option is useful for preventing disruptive behavior on your land.

Show in Search (L$30/week) - If checked, your land will appear in the Search window's All and Places tabs for L$30 a week. If you enable this, be sure to also select the category you want your land to be listed under (Shopping, Hangout, Educational, and so on). (ON REQUEST)

Avatars on other parcels can see and chat with avatars on this parcel: Checking this setting prevents people located outside of the selected parcel from seeing (or using local chat to talk with) avatars located inside the selected parcel. This setting extends up 50 meters from ground level as well, preventing people who are flying past from seeing down into the parcel from above.

Snapshot - Click on the thumbnail box to select an image from the textures in your inventory. This picture will show up in multiple places, such as in the Search window's AllLand Sales, and Places tabs.

Landing Point - Set a landing point where people will arrive if visiting your land. Click Set to place the landing point where you're standing. This is where people will be directed to if they teleport to your land, including from Search. For example, if you're building a space station, you can set the landing point high in the sky so people don't get lost on the ground looking for it. Whatever direction your avatar is facing when you click the Set button will establish the default position of arriving visitors.

Teleport Routing - Use this dropdown to select one of the following options:

  • Blocked - Prevents Residents from teleporting to your parcel.
  • Landing Point - Forces all Residents to land at your specified landing point.
  • Anywhere - Allows Residents to teleport to anywhere in your parcel.

Each has its uses depending on your intent. For example, if you're building a game with secret areas and divided into multiple parcels, you can choose Blocked for some parcels so people don't accidentally spoil surprises, but choose Landing Point for the entrance parcel so everyone can see the instructions sign you've posted.


MEDIA TAB:

Guests can select and display a variety of online media content including web pages, movies, images, text documents and audio. Currently, the displayed media is entirely non-interactive, meaning you cannot click web links, use scroll bars, or press buttons on web pages displayed on parcels.

  • Type - This dropdown menu allows you to override the media you would like to play on your land. Use this option if the media type is set incorrectly or set to No Content. The text to the right of this dropdown box displays the media's MIME type.
  • Home Page - Address of the media you would like to show on your parcel. For example, http://secondlife.com is the URL for Second Life's Knowledge Base. Set the Media URL by pressing the Set button and entering the new URL into the SET MEDIA URL window.
  • Description: Enter a description of your Media URL.
  • Replace Texture - Objects using this texture show your movie or web page after you click the play arrow. To change the texture, click the box containing it.
  • Size - Allows you to define the size of the displayed media, in pixels. This option is not available for video media.

SOUND TAB:

Control the sound of the parcel, gestures and voice.

Restrict gesture and object sounds to this parcel - Enabling this setting means an avatar needs to be on this parcel to hear gesture and object sounds originating from within it. This is useful if you have environmental ambience like birdsong and don't want to disturb the neighbors, or if you have an Adult-rated establishment and prefer that passerby don't hear sexually explicit noises. As cautioned above, maturity ratings take precedence.

Avatar Sounds - By default, avatar sounds are not restricted, and the Everyone checkbox is selected. To permit sounds to be played by

No one: Clear both the Everyone and Group checkboxes.

Group members only: Clear the Everyone checkbox, leaving Group selected. For more information, see Hiding avatars and restricting avatar sounds.

Voice

Enable Voice - This is turned on by default and means people on this parcel can use voice chat to communicate. However, if voice is disabled at the estate level (in World > Region/Estate then click Estate tab), this and Restrict Voice to this parcel will be grayed out.

Restrict Voice to this parcel - Similar to Restrict gesture and object sounds to this parcel, enabling this prevents voice chat from being heard by avatars unless they are on this parcel. Good if you want to have a spatial voice chat in the open yet maintain some privacy.


Access Tab

This tab allows you to limit access to your land.

  • Anyone can visit: If you uncheck this box, your parcel will be limited to you and whoever you add to the Allowed Residents list below. 
    • Must be 18+ will, if checked, limit visitors to Residents over 18 years of age
    • Must have payment info on file will limit access to people who have a method of payment on their account
  • Allow Group (Group Name) with no restrictions: This box is only available if you aren't allowing public access. It allows unrestricted access to the parcel for members of the group the land is set to (or owned by, if the land is deeded to a group).
  • Sell Passes to - Check this to charge an admittance fee to your land and set the time period for which those passes are valid.
  • Always Allowed: This list of avatars always has access to your land.
  • Banned Residents: This list of avatars never has access to your land.

EXPERIENCE TAB

 

In Second Life terminology, an experience is a set of avatar interactions created by one or more scripted objects. With an experience key, creators can build their experiences so that a user only needs to grant avatar permissions once for the entire experience rather than separately for each scripted object within it. These permissions allow the experience to animate your avatar, attach items to your avatar, track your camera, control your camera, teleport your avatar, and alter your movement controls.

For example, Linden Realms regularly requires permission to teleport your avatar and attach objects to your avatar and HUD. Rather than asking permission each time it needs to perform one of these actions, it uses experience permissions perform the required actions as many times as needed without pausing while you respond to each permission request.


ENVIRONMENT TAB

The Environment Editor gives you a fine degree of control over Second Life's sky, water, and atmosphere. Imagine a strange alien planet with a purple sky, or a smoggy, overcast city! This guide will help you to understand the many controls at your disposal, and set you on the path to becoming a weather-controlling mad scientist.

You can also use subtler lighting effects to make your screenshots look fantastic, like adding a rosy glow to a sunset sky or golden highlights for your beach photos. Feeling the seasonal spirit? Add fog and clouds to give your environment a wintry chill, or increase the ambient light and ditch the clouds for a hot summer sizzle.


FOR MORE INFORMATION OF ABOUT LAND/PARCEL DETAIL YOU CAN CHECK WIKI SECOND LIFE IN THE LINK BELOW: